C.R.Games

Curriculum Vitae

Personal information:
me98x112 First name(s) / Surname(s): Claudiu Radu
Address(es): Street: Mihai Eminescu, no. 58, city: Agnita, county: Sibiu, country: Romania, Postal code: 555 100.
Telephone(s): +40 (0)745 899 094
E-mail address(es): cla.radu@crgames.elementfx.com
Nationality(-ies): Romanian
Date of birth: 11/07/1988
Gender: Male
Contact: Via my website or via my sourceforge acount.


Work experience:
2014 – present day Working at Cesiro Romania – programmer and statistician ( visual foxpro >> visualbasic+sql );
2010 - present day Working as a freelancer;


Education and training:
2010 - 2013 Romanian – German University of Sibiu, specialization: Accounting and Management Information Systems; Bachelor degree title: “Data Warehouses: Management decision support systems.”
2004 - 2008 A.T.L. ( August Treboniu Laurian ) Technical College, Agnita, specialization: Mathematics and Computer Science.


Personal skills and competences:
Mother tongue(s): Romanian
Other language(s):
  • English – very good;
  • French – intermediate;
  • German – intermediate;
Computer skills and competences:
  • Programming in C/C++, Java, Php, VisualBasic;
  • Graphics 3D: worked with 3DS Max ( 3D Studio Max™ ), Blender™, Maya™, Milkshape 3D™;
  • Graphics 2D: Paint Shop Pro™, Gimp™, Photoshop™;
  • Sound: MuLab™ DAW system, Audacity™, FL Studio™;
  • Video editing: Microsoft MovieMaker™, virtualDub™;
  • web: JavaScript, HTML, CSS;
  • Database management: MySql ( +php / +java ), Sql ( VFP );
  • good command of Microsoft Office™ tools ( Word™, Excel™, PowerPoint™ and Access™ );
  • good command of different versions of Microsoft Windows™ and Linux™ based operating systems;
Game programming and modding: Worked mainly as an enthusiast;
Experience with OpenGL and DirectX;
Modding experience with:
  • GTA 3, Vice City and San Andreas;
  • Half-life, Half-life 2; ( GoldSrc, Source engines )
  • Quake series ( IdTech engine );
For actual game programming, I have used:
  • Irrlicht Engine – mostly for graphics;
  • Bullet physics + ( irrBullet wrapper ) is self explanatory;
  • IrrKlang for sound;
  • Zoidcom Automated Networking System for networking;
For projects see the links provided at the bottom of the page.


The table below, contains is a list of my games and the technology used by them:
Name: Using:
Zombie Buster v. 1.41.1
  • Irrlicht 1.7.1 ( Rendering engine );
  • IrrAI 0.5 ( A.I. );
  • IrrKlang 1.3.0 ( Sound );
Ultimate Sprint Driver v. 1.0.36.1
  • Irrlicht 1.7.1 ( Rendering engine );
  • Bullet 2.77 + Bennu Wrapper ( Physics );
  • IrrKlang 1.3.0 ( Sound );
Ultimate Sprint Driver Multiplayer v. 1.67.5.1
  • Irrlicht 1.7.1 ( Rendering engine );
  • Bullet 2.77 + Bennu Wrapper ( Physics );
  • Zoidcom 0.6.11 ( Networking system );
  • IrrKlang 1.3.0 ( Sound );
Zombie Buster 2: Annihilation v.2.1.99.1
  • Irrlicht 1.7.1 ( Rendering engine );
  • Bullet 2.77 + Bennu Wrapper ( Physics );
  • IrrAI 0.5 ( A.I. );
  • IrrKlang 1.3.0 ( Sound );


Links to some of my projects:
Project name or description: Link:
  • Zombie Buster v. 1.41.1;
  • Zombie Buster 2: Annihilation v.2.1.99.1;
  • Ultimate Sprint Driver v. 1.0.36.1;
  • Ultimate Sprint Driver Multiplayer v. 1.67.5.1;
See screenshots or download;
  • Zombie Buster 2: Annihilation v.2.1.99.1;
See more info or download;
  • A part of my Bachelor degree project, done using php + mysql;
Go to page
* Note: username and password will be given on request
( yahoo | google | c.r.g. mail | c.r.g. contact page );
Notes:
  1. All of the games mentioned in the table above can be found on my website.
  2. Internet Explorer 9 and earlier versions, does not support the text-shadow property.
  3. This webpage works best on Google Chrome.
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©2011- Claudiu Radu a.k.a. C.R.Games. All rights reserved.